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I've been working on yet another release and decided that I want to include something in it which I've been thinking about for a long time.
I've always wanted to include a benchmarking script with the installer that tests a variety of flames which range from simple (ie: linear) to complex (ie: crackle).
But in order to do this, I'd need a standard set of flames which would always be used in the script, so that results can be compared across different machines over time.
As I've stated before, I'm utterly incapable of making fractal art. So that's where you come in!
Would any of the talented artists here let me include your flames with the installer? I'd place your name in the filenames, the name field of the Xml, as well as in the about box, so you'd get credit in perpetuity.
I think this would be a great addition to Fractorium because some interesting new hardware has been unveiled this year, as well as more arriving in the medium term future.
Most benchmarking sites don't really include fractals as part of their standard benchmarking suite. So I imagine that adding Fractorium as a way of benchmarking the CPU and GPU would be a welcome addition to those who are interested in expanding their benchmarking suites. Especially since it supports AMD and Nvidia GPUs, as well as multi-GPU configurations, including ones that mix manufacturers.
Also, since Fractorium is now fully cross platform, it'd be a great way to compare Mac vs. PC hardware.
Please let me know either here or via PM if you'd like to contribute some flame parameters.
Please be advised I will select them for inclusion based on their complexity and visual appeal.
The next release is roughly 3 to 4 weeks away.
I've always wanted to include a benchmarking script with the installer that tests a variety of flames which range from simple (ie: linear) to complex (ie: crackle).
But in order to do this, I'd need a standard set of flames which would always be used in the script, so that results can be compared across different machines over time.
As I've stated before, I'm utterly incapable of making fractal art. So that's where you come in!
Would any of the talented artists here let me include your flames with the installer? I'd place your name in the filenames, the name field of the Xml, as well as in the about box, so you'd get credit in perpetuity.
I think this would be a great addition to Fractorium because some interesting new hardware has been unveiled this year, as well as more arriving in the medium term future.
Most benchmarking sites don't really include fractals as part of their standard benchmarking suite. So I imagine that adding Fractorium as a way of benchmarking the CPU and GPU would be a welcome addition to those who are interested in expanding their benchmarking suites. Especially since it supports AMD and Nvidia GPUs, as well as multi-GPU configurations, including ones that mix manufacturers.
Also, since Fractorium is now fully cross platform, it'd be a great way to compare Mac vs. PC hardware.
Please let me know either here or via PM if you'd like to contribute some flame parameters.
Please be advised I will select them for inclusion based on their complexity and visual appeal.
The next release is roughly 3 to 4 weeks away.
Fractorium 23.23.8.1 Released
This release is the first in two years and adds a few small features and fixes some bugs. In addition to that, we've upgraded to Qt 6.5.1 which means you need to reload your stylesheets for things to look correct. As always, a big thanks to Michel Mastriani (@triptychaos) of Brazil for helping with the Mac and Linux installers. Also, thanks to the various contributors on Bitbucket who submitted pull requests. --User changes -Add Clear Sequence button to the Sequence Panel. -Add animation preview in the sequence generator output pane. -Add two new options --width and --height to EmberRender and EmberAnimate to allow the user to specify absolute dimensions to render the image at. -Add a new option to EmberAnimate --ignore-existing which makes it skip rendering a frame if the files from all of the requested extensions for that frame already exist. -Add new preset dimensions to the right click menu of the width and height fields in the editor. -Make various fields in the Options
Fractorium 22.21.4.2 Released
The last release had a severe animation bug in it that has apparently been present for quite some time. Thanks to @gameryamen for reporting it. Please update at fractorium.com --User changes -Allow users to set the Exp value when using the Exp temporal filter type. -Set the default temporal filter type to be Box, which does not alter the palette values at all during animation. This is done to avoid confusion when using Gaussian or Exp which can produce darkened images. -Clarify what the temporal filters are doing in their tool tips. --Bug fixes -Sending a sequence to the final render dialog when the keyframes had non zero rotate and center Y values would produce off center animations when rendered. -Temporal filters were being unnecessarily recreated many times when rendering or generating sequences. -Exp filter was always treated like a Box filter.
Fractorium 21.21.4.1 Released
It's been about a year since the last release, and what a year it's been. @triptychaos is the only other contributing developer on this project, and is the person who makes the MacOS installer for every release. He recently said his final goodbye to his mother, so this release is dedicated to him. At the bottom are the changes, with important ones in bold. I'd like to clarify the important ones as usual. Features: Two of the 3D fields, Pitch and Yaw, were only adjustable via the spinners like most fields in the program. This release allows you to change them while dragging with the mouse which gives intuitive user feedback and is much easier than adjusting with the spinners. A big thanks to @triptychaos for implementing this entire feature. Xform opacity has always had a range of 0-1. I got creative and started wondering what would happen if we used a value greater than 1? It turns out that it's a nice way to highlight a specific xform in your final image. It can also help you with
Fractorium 1.0.0.20 Released
This release is only contains bug fixes, no new features have been added.
Despite the number of fixes only being two, I decided to release because triptychaos (https://www.deviantart.com/triptychaos) was able to track down a rather severe bug that was crashing the entire program on AMD cards when using cubic3D and cubicLattice_3D. I had known about it for quite a while as a result of a report from b33rheart (https://www.deviantart.com/b33rheart) but was never able to reproduce it on my machine. After triptychaos (https://www.deviantart.com/triptychaos) told me he was able to reproduce it, he went to work solving it. The solution was embarrassingly simple: the OpenCL code for those two variations contained a switch statement without a default case. Once we a
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you can use my flames